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Cadian battle group
Cadian battle group





cadian battle group

Is it too much to ask for a little creativity and open-mindedness when it comes to considering a unit, even in a competitive meta? All I see in your arguments are number crunching and comparisons to exceptional units which are rather out of context. Jeez guys… way to rain on my parade of sentinels. Tags: 40K astra militarum cadian battle group review tactics Posted on Januby Reecius in 40K, Review, Tactics

CADIAN BATTLE GROUP SERIES

No mater how you slice it, this is a formation that is best used for fun games as Sentinels are–unfortunately–a truly bad unit in 40k. What do you all think?Īlso, don’t forget to take advantage of our Buy 2, get 1 FREE special on the new ITC Terrain Series Cargo Containers! The sale runs through Friday, January 15th. If not that strategy, I’d go with Armored Sentinels to pack some decent firepower with Plasma Cannons, mark a relatively tough unit, such as Thunder Wolf Cav., and then let er rip with Preferred Enemy Plasma Cannons. Either mega cheap, with all Scout Sentinels armed with either Multi-Lasers or Auto Cannons, and have them mark a relatively normal unit for preferred enemy, such as a unit that held a back objective, have them Outflank and then go after that target where they would have decent odds of actually taking it out. If I were to run this Formation, I would likely go 1 of 2 ways. And, high volume of shots weapons like Multi-Lasers and Auto Cannons become very efficient and help overcome that crummy BS3. Preferred Enemy on a key enemy unit also makes Plasma Cannons a more appealing weapon option as they tend to kill 2HP vehicles quite easily. If used as an Auxiliary in the Cadian Battle Group, rolling 3d6 and dropping the highest for Orders checks will really help to mitigate that low Ld8 to pass orders. You also gain some decent orders (Ignores Cover, Tank Hunter/Monster Hunter would have been a lot more fun!), particularly the ability to shoot and then run (preferably behind some cover) is quite good for a unit like this. The formation itself allows you to Outflank with Armored Sentinels which are decently durable having front AV12, along with the more nimble Scout Sentinels. That said, is this unit viable at all? I’d say yes, if you wanted to use Sentinels, this is a good way to do it. Poor Sentinels, such a cool unit with a great model and awesome fluff but the rules just stink. However, as my Grandpa always told me, “slapping lipstick on a pig doesn’t make me want to kiss it.” It takes what is undeniably a true stinker of a unit: Sentinels, and gives them some decent special rules to dress them up a bit.

  • Dedicated Hunters: Choose one enemy unit at the start of your first turn, this formation gains Preferred Enemy against that unit.
  • This Sentinel can issue the following orders with the receiving squadron counting as ld8: Take Aim!, Forwards for the Emperor, or Move, Move, Move!

    cadian battle group

    Company Command: One Sentinel in the Squadron is designated as the Command Sentinel.These squadrons must consist of 3 models. This formation consists of 2-4 units of any combination of Scout Sentinel Squadrons of Armored Sentinel Squadrons. Read Part 1 in this series, here: Cadian Battle Group.Read part 2 in this series, here: Emperor’s Shield Infantry Platoon.Sentinels, one of the coolest looking models in the game with some of the worst rules. Hey everyone, Reecius here from Forntline Gaming to go over the next installment in our Cadian review: the Emperor’s Talon Recon Company! Be sure to check the Tactics Corner for more great articles.







    Cadian battle group